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      Key fixes and what's to come   06/20/17

      Late last night we worked on some things and discussed where we're heading update and bug fix wise.  Last night we changed the way our drop system works, along with switching and NPC pathing or pathing in general. -For a long time unlike OSRS our drop tables worked like this: Each kill you got a roll at a random chance of items.  -Instead, OSRS gives you a roll at the rare tables first, then moves on to the other items on the possible drops. That is now how our system works. -Pathing was tinkered just a bit, and it seems everything is working in order with NPC's. We will move on to PvP pathing and get it to optimal performance. -Switching is being tinkered with to mimic OSRS. We are working on this and will get it where it should be. We will be working on updates for Wild-Isle to try to get it out as soon as possible. This is where you guys come in. Reply to this thread or PM me ideas that you'd like to be seen in Wild-Isle. Also i would appreciate if i was told about ANY bug that you know about that you think needs to be fixed ASAP. Thanks everyone and we hope to see you on board with us.  
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[6/14/17] Wild Isle Updates

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  • Added global message for both worlds, E.g ([W1], [W2] Player has just received 1x Armadyl hilt.)
  • Fixed setting levels whilst in combat
  • Removed highscores for wild-isle.
  • Fixed issues related to the blood money store
  • Optimized clan chat to be less stressful on the server
  • Changed Drop rate modifier to x5 Lost-Isle
  • Nerfed Barrows drop rate
  • Added blood money to the following skills: Fishing, Woodcutting, Thieving, Mining, Farming, Slayer
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