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      Key fixes and what's to come   06/20/17

      Late last night we worked on some things and discussed where we're heading update and bug fix wise.  Last night we changed the way our drop system works, along with switching and NPC pathing or pathing in general. -For a long time unlike OSRS our drop tables worked like this: Each kill you got a roll at a random chance of items.  -Instead, OSRS gives you a roll at the rare tables first, then moves on to the other items on the possible drops. That is now how our system works. -Pathing was tinkered just a bit, and it seems everything is working in order with NPC's. We will move on to PvP pathing and get it to optimal performance. -Switching is being tinkered with to mimic OSRS. We are working on this and will get it where it should be. We will be working on updates for Wild-Isle to try to get it out as soon as possible. This is where you guys come in. Reply to this thread or PM me ideas that you'd like to be seen in Wild-Isle. Also i would appreciate if i was told about ANY bug that you know about that you think needs to be fixed ASAP. Thanks everyone and we hope to see you on board with us.  
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[6/6/17] Multi-World Support

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Today we implemented the multi-world functions we've been working on for the past week or two, Included is a new private messaging system and clan chat system that should act more fluid and hopefully with less bugs than the previous. With the new system it allows us to save your friends list/clan chat for multi-world integration, Aka pming your friends from lost-isle on the pvp server once released and vice versa... This is also a step towards fully integrating Lost-Isle into a database and completely eliminating the use of files which can become corrupted and cause data loss.

Snow King, Mynknx, Rufus and 2 others like this

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