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      Key fixes and what's to come   06/20/17

      Late last night we worked on some things and discussed where we're heading update and bug fix wise.  Last night we changed the way our drop system works, along with switching and NPC pathing or pathing in general. -For a long time unlike OSRS our drop tables worked like this: Each kill you got a roll at a random chance of items.  -Instead, OSRS gives you a roll at the rare tables first, then moves on to the other items on the possible drops. That is now how our system works. -Pathing was tinkered just a bit, and it seems everything is working in order with NPC's. We will move on to PvP pathing and get it to optimal performance. -Switching is being tinkered with to mimic OSRS. We are working on this and will get it where it should be. We will be working on updates for Wild-Isle to try to get it out as soon as possible. This is where you guys come in. Reply to this thread or PM me ideas that you'd like to be seen in Wild-Isle. Also i would appreciate if i was told about ANY bug that you know about that you think needs to be fixed ASAP. Thanks everyone and we hope to see you on board with us.  
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[3/11/17] Updates

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  • King black dragon :
  •     removed dragon plateskirt and dragon platelegs from the droptable
        removed hard clue from the drop table
        added dragon darts and dragon arrow tips to the droptable

  • K'ril Tsutsaroth :
       Changed godsword shards from 1/128 to 1/64
        Changed zamorak hilt from 1/300 to 1/256 and staff of the dead from 1/250 to 1/256 (they share the same rate on rs)
        Changed zamorakian spear from 1/250 to 1/128 and steam battlestaff from 1/100 to 1/128 (they share the same rate on rs)

  • Kalphite queen :
        Removed the consumables drop table
        Changed the rate on dragon sword to 256
        Changed the rate on kq head to 128
        Changed kalphite princess from 1/850 to 1/800

  • Kree arra :
        Removed dragon boots from the drop table
        Changed armadyl hilt from 1/200 to 1/256

  • Venenatis :
        Changed onyx bolt tips from 1/104 to rare
        Changed treasonous ring from 1/250 to 1/256
        Changed grimy snapdragons from 1/128 to 1/75

  • General Graardor :
        Changed bandos hilt from 1/200 to 1/256    

  • Crazy Archaeologist :
        Changed both shards from 1/160 to 1/128    

  • Commander Zilyana :
        Changed saradomin hilt from 1/300 to 1/256 and armadyl crossbow from 1/200 to 1/256 (they share the same rate on rs)
        Changed saradomin sword from 1/100 to 1/127

  • Giant Mole :
        Changed the rate of pet from 1/1500 to 1/800

  • Kraken :
        Changed the rate of pet from 1/1400 to 1/800

  • Thermonuclear smoke devil :
        Changed the rate of pet from 1/1000 to 1/800

  • Cerberus :
        Changed the rate of pet from 1/700 to 1/800

  • Some Drops have been updated(Click Spoiler to see):
  • Fixed Kandarin diary perk for MoG no longer requires you to be wearing the reward to get the perk.
  • Onyx bracelet crafting has been fixed(Still not equipable in its standard form, To Equip it you need to enchant it)
  • Added a new XP mode for players who don't want to instantly get 200m in combat's the new XP mode is x5
  • Fixed Monk's robes (g) prayer bonus and Clueless Scroll Walk/Stand/Run Animations.
  • Added Ring of Nature to the Elite clue table.
  • Added a toggle to the Ring of Suffering so players can now enable/disable the recoil feature at will.
  • Fixed a Price checker bug where you could open the Price checker mid teleport and insert items
  • Fixed tormented bracelet bracelet Magic damage bonus effect
  • Added Chinchompas teleport to the max cape can teleport you to Red or Black Chinchompas
  • Fixed the Max Cape teleport animation to be consistent and use the same Animation everytime.
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