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      Key fixes and what's to come   06/20/17

      Late last night we worked on some things and discussed where we're heading update and bug fix wise.  Last night we changed the way our drop system works, along with switching and NPC pathing or pathing in general. -For a long time unlike OSRS our drop tables worked like this: Each kill you got a roll at a random chance of items.  -Instead, OSRS gives you a roll at the rare tables first, then moves on to the other items on the possible drops. That is now how our system works. -Pathing was tinkered just a bit, and it seems everything is working in order with NPC's. We will move on to PvP pathing and get it to optimal performance. -Switching is being tinkered with to mimic OSRS. We are working on this and will get it where it should be. We will be working on updates for Wild-Isle to try to get it out as soon as possible. This is where you guys come in. Reply to this thread or PM me ideas that you'd like to be seen in Wild-Isle. Also i would appreciate if i was told about ANY bug that you know about that you think needs to be fixed ASAP. Thanks everyone and we hope to see you on board with us.  
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Sylar

I must finish what I started

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From the very beginning when I first started Lost-Isle, I told Blaz that i'd get a max cape in about 3 days. I was pretty close too but somewhere down the line I lost motivation.

I really have a passion for progress and getting things done with time. The double exp weekend broke my heart. Seeing all these animals abuse the system to get their scuffed max capes. Absolutely disgusting. I certainly did not abuse the double exp weekend! Every second of the double exp weekend hurt my lungs and soul. However... I did keep skilling on that day.

Each EXP drop being a stab to my throat. That disgusting scuffed xp. God darnit. Memories of that weekend still haunt me to this day. 

Still down to buy hunter xp tho, clank hit me up. $50 per mill.

Nah just playing, but I might be on more often and will be trying to get a max cape. See you guys around ingame.

 

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