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      Key fixes and what's to come   06/20/17

      Late last night we worked on some things and discussed where we're heading update and bug fix wise.  Last night we changed the way our drop system works, along with switching and NPC pathing or pathing in general. -For a long time unlike OSRS our drop tables worked like this: Each kill you got a roll at a random chance of items.  -Instead, OSRS gives you a roll at the rare tables first, then moves on to the other items on the possible drops. That is now how our system works. -Pathing was tinkered just a bit, and it seems everything is working in order with NPC's. We will move on to PvP pathing and get it to optimal performance. -Switching is being tinkered with to mimic OSRS. We are working on this and will get it where it should be. We will be working on updates for Wild-Isle to try to get it out as soon as possible. This is where you guys come in. Reply to this thread or PM me ideas that you'd like to be seen in Wild-Isle. Also i would appreciate if i was told about ANY bug that you know about that you think needs to be fixed ASAP. Thanks everyone and we hope to see you on board with us.  

Clank1337

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  1. Added global message for both worlds, E.g ([W1], [W2] Player has just received 1x Armadyl hilt.) Fixed setting levels whilst in combat Removed highscores for wild-isle. Fixed issues related to the blood money store Optimized clan chat to be less stressful on the server Changed Drop rate modifier to x5 Lost-Isle Nerfed Barrows drop rate Added blood money to the following skills: Fishing, Woodcutting, Thieving, Mining, Farming, Slayer
  2. We've been working on the PvP server for quite a while and most of the work came from doing multi-world compatibility as well as allowing you to hop from world to world seamlessly, We've decided we're at a point in the server where we can start working on combat but instead of having a list of combat bugs to fix we'd like to interact with the community and sort of fixing things as we go along as we understand fixing combat 100% before a release is near impossible so we'll try our best to fix what we can in the time we have. PvP server is now live, Use the world switcher on Lost-Isle to gain access to the other world. Things to note: PvP server is much easier to make money on, Items from stalls at home have been increased in price x10 4 Blood money shops that players can use to purchase higher tier weapons/armor You can click any combat skill you want to set it to any level you want Drop rates are x3 Lost-Isle, XP Rates are 2.5x Lost-Isle currently.
  3. My own collection
  4. Today we implemented the multi-world functions we've been working on for the past week or two, Included is a new private messaging system and clan chat system that should act more fluid and hopefully with less bugs than the previous. With the new system it allows us to save your friends list/clan chat for multi-world integration, Aka pming your friends from lost-isle on the pvp server once released and vice versa... This is also a step towards fully integrating Lost-Isle into a database and completely eliminating the use of files which can become corrupted and cause data loss.
  5. I told a few players last week that I'd get this small thing done sometime this week I've been pretty constrained on time with family being over early last week and working on some things i've been assigned to do but I'll try to get some better things added in the upcoming days. Superior Slayer NPC's located in the Catacombs of Kourend will now have a guaranteed totem piece drop
  6. Get 200m hunter before maxing
  7. Superior Slayer encounter have been added, They have a 1-200 chance of spawning after killing one of the select NPC's while on your slayer task. NPC's: Crawling hand Cave crawler Banshee/Twisted Banshee Bloodveld/Mutated Bloodveld Pyrefiend Abyssal demon Dark beast Gargoyle Dust devil Kurask Cave horror Aberrant Spectre/Deviant Spectre Basilisk Cockatrice Nechryael Smoke devil Item's added: Imbued heart: Boosts your magic by 1 + 10% of magic level once every 7 minutes Dust battlestaff: When equipped provides an infinite amount of air and earth runes Mist battlestaff: When equipped provides an infinite amount of air and water runes Eternal gem: When used on a chisel creates an Eternal Slayer ring which grants the user unlimited usages Superior slayer npc's give the normal osrs xp * 10 (Example: Bloodvelds give 2900 xp on osrs, 29,000 on lost-isle upon death)
  8. Haven't done a sale in a while I told players i'd do a sale on Friday so here it is, 20% off till 12am Sunday!
  9. Implemented new Purple Slayer helmet can be made after receiving Dark claw from Skotizo Skotos the boss pet from Skotizo has been added Braziers now have a 5 second delay before potentially breaking after being fixed Flames will now do 10 damage each to Snowstorm instead of 5 Experience gained at wintertodt for adding logs/branches to a brazier will now be determined by Firemaking level (firemakingLevel * 100) Fixed jewelry crafting x option
  10. As of a few days ago Coors and Twelve have returned to Lost-Isle and we've decided to go with separate worlds to satisfy other types of players. Lost-Isle in its current state is a great PvM server that is great for players who enjoy a grind and working for progress, On the other hand it doesn't really work for the PvP type players who really enjoy the PvP aspect of RSPS... So we've decided to make a separate world and completely make Lost-Isle and this untitled Second world completely work together. Some examples I can provide would be: If we fix combat on this untitled PvP server the changes would be instantly added to Lost-Isle, If we add new content to this PvP server that is intended for both servers both servers will receive this content, If we add content to Lost-Isle the Untitled PvP server will obtain this content and so forth. Plan: Make an enjoyable PvP Experience for all types of players, This server will not be spawn but will be way easier compared to the current state of Lost-Isle (Higher drop rates, Higher xp rates, Disabled lunar diplomacy/desert treasure) Fix the current state of combat for both servers Completely integrate multiple-worlds into Lost-Isle so we can have multi-world pming/clan chat and potentially name changes with the new upgrade as well as finish Dead-Isle during the summer. Make Lost-Isle Great Again Release Date: TBA
  11. Link doesnt work fam
  12. Link: http://lost-isle.com/wintertodt.jar When you login please get ready to start the minigame and I will enable it when we have a few people, I will hide this post when the beta is closed we will probably be testing today and maybe tomorrow. Things to look for: Do timer's seem accurate(E.G do you get damaged too often, Do the braziers brake too often, Do the Pyromancers go down too often etc..) Any bugs revolving around the boss's mechanics whether it be death/health/interface or anything else Any inconsistencies in the fluidity of the minigame itself compared to OSRS Do you get the proper experience for each task you complete Do you get proper points for completing actions
  13. I'm still working on Wintertodt but some people told me the server had a bit of lag so I thought i'd go ahead and release a few of the extra things Myself and Remi worked on the past few weeks Removed multiple clan chat's as it's not really needed until the point comes where we have more players in which case it'll return. Removed Ruantuan in favor of the new Ironman Interface which has the option to choose Hardcore Removed the Client Background until I can purchase a new one Changed Pet rate @ dark essence to 1-10000 instead of 1-3500 Fixed Message for Sacred eel disecting, Changed ticks as well Dense chiseling and Sacred Eel disecting will now do your full inventory instead of 1 by 1
  14. I've been putting in some work into the next update, I gotta say this turned out to be more of a challenge than I expected.. #1 Adding new interfaces from OSRS, I didn't really expect this to be an issue as i can literally just use any OSRS cache but then I realized that Jagex is chaging some main things that could cause issues and make me have to re-write major things taking me even longer ex; Duel Arena, Quest interface if I were to upgrade to the latest OSRS cache I'd have to completely remove the Quest interface the way it is now and I'd prefer to keep it. So what I decided to do was try and figure out how I can add single interfaces from OSRS to Lost-Isle using some of my tools that I've created and I think i'm onto something.... Update #2 WINTERTODT I've decided to give it my best shot and try to program Wintertodt as it seems fairly interesting and I don't think we have enough minigame content on the server as we only have Duel Arena, Pest Control, Barrows, Warriors guild... Wintertodt should provide a fun alternative to get rewards and gain experience as you progress(If people actually do it and don't make me waste my time programming it... Kappa?) Current Checklist(Could be missing some, Strike means done): Interface Brazier Brazier Lighting + Shooting Brazier Breaking + Repairing Pyromancers Dialogue Sitting down when dead Healed with Rejuvenation potion Miscellanious Points system for completing actions Item chests to loot from Reward interface + crates Chopping roots + Picking Bruma herb Randomly damaged from Wintertodt based on HP level Cutting Bruma root into Bruma kindling
  15. Some Drops have been updated(Click Spoiler to see): Fixed Kandarin diary perk for MoG no longer requires you to be wearing the reward to get the perk. Onyx bracelet crafting has been fixed(Still not equipable in its standard form, To Equip it you need to enchant it) Added a new XP mode for players who don't want to instantly get 200m in combat's the new XP mode is x5 Fixed Monk's robes (g) prayer bonus and Clueless Scroll Walk/Stand/Run Animations. Added Ring of Nature to the Elite clue table. Added a toggle to the Ring of Suffering so players can now enable/disable the recoil feature at will. Fixed a Price checker bug where you could open the Price checker mid teleport and insert items Fixed tormented bracelet bracelet Magic damage bonus effect Added Chinchompas teleport to the max cape can teleport you to Red or Black Chinchompas Fixed the Max Cape teleport animation to be consistent and use the same Animation everytime.