Clank1337

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  1. skiller jad suggestions

    The reason clues scrolls are longer on here is because they are much harder on OSRS compared to Lost-Isle, Also the original amount we put for clue scrolls is in the database and could potentially cause issues with players accounts if we edit the clue scroll minimum/maximum length
  2. love and miss you hmu on skype fam

  3. Create a folder on your desktop name it anything you want. Inside the folder paste the helper client you downloaded, Download the attached "Start Client.bat" and move it into the folder you created with the client in it Run the "Start Client.bat" and you should be able to move the client freely If you can't download the file please put the containing code in a file called "Start Client.bat" and save it: @echo off start javaw -jar -Dsun.java2d.d3d=false -Dsun.java2d.noddraw=true Lost-Isle-Client.jar Start Client.bat
  4. [7/30/17] IsleKit

    This week myself and Coors have been working very hard to bring you guys a Helper client that you guys have requested. We've put in over 40-50 hours this past weekend alone just to finish this in a timely manner to keep on track of releasing Wild-Isle soon. Below are some pictures as well as some of the current plugins we have for you. Download: Simply re-download from the website! Current plugin list: Loot Overlay Remember me Skill boosts Combat timers Trade notifier AFK Mention notifier First Action Overlay World Map Death Marker NPC Marker Slayer Overlay Agility Overlay Combat Overlay
  5. [W2 7/24/17]] Updates

    Presets now have dialogue if your inventory or equipmen't isn't empty asking you if you'd like to override your current inventory/equipment Implemented proper dragon claws anim/gfx Kicked members from a clan chat will now be banned from that clan chat for 60 minutes(Both worlds) Added Augury, Rigour, Preserve Every hour on World 2 a Random boss(Not any wilderness bosses) will spawn in the Wilderness, A notification will be sent server wide saying the wilderness level of the boss. Players who kill the boss will receive between 15k and 20k blood money.
  6. [W2] Changes + Combat Fixes

    Fixed ticking issue with special bar, Clicking special bar while switching a weapon now will queue the special bar to be switched when the item switching is finished Added Xp drops to Gmaul Previously magic would do a random hit between 1 and your current hitpoints not allowing for higher hits making it much harder to kill an opponent with magic, You can now hit higher as the damage isn't capped to whatever your current hit points is (even though the damage you hit will be whatever hp you had since the hit was greater than your hitpoints e.g If you were supposed to hit a 21 and you have 19 hp left, The hit will show 19 even though you rolled a 21) Tweaked Magic accuracy a tad seems to be more realistic and more predictable Prayers are now an action on w2 and are queued as well as other prayers you turn on to stop them from being cancelled when doing an action, Please let me know if you find any other issues with it on w2. Sanfew serum now cures venom as well as poison All Shops that don't use coins are free except the Supply shop Fixed Dagannoth Prime + Supreme damage calculations to happen when the animation happens and not when the projectile arrives Fixed a bug with Potions/Food cancelling Item switching Added icons above a player's head depending on their killstreak New players will have their combat xp rate set to x150 automatically (Both worlds) Upcoming: We'll be re-doing the presets soon as well as adding predetermined presets for certain combat styles; Hybrid, Melee, Tank, Pure etc. Bank preset will contain more useful items from the free stores More combat related fixes! Please continue reporting them so myself and coors can look into them ASAP.
  7. [7/17/17] Updates

    Duo/Partner slayer has been added Player's can get a partner by using the partner option on the Enchanted gem Upon clicking new Partner it will ask for a player's name to send a request to that Player displaying these options After accepting upon re-opening the partner option you will see the following The following thing's must come true so that you both have the same slayer task Both players must currently not have a Slayer task Both players must have the required Slayer level for the NPC being chosen as the task, Example: Player A has 99 slayer, Player B has 45 Slayer If Player A goes to get a Partner task and gets Abyssal Demons the task will only be set for Player A and will not be counted as a Partner/Duo task Upon gaining a Slayer Partner and the following above being true you will now get 2x the amount of a regular task and will be rewarded with slayer experience depending on how much damage you do to an NPC, Example: We're killing abby demons and I do 75% of the damage and you do 25% of the damage, I will gain 75% of the rewarded experience for the kill and you will receive 25% Upon completing your Duo task you will be rewarded per usual with slayer points. If a player logs out or is disconnected/Dismisses their partner, The task will continue as a solo task for both players. Fixed Instanced corp has been broken since the clan chat/pm update Fixed Spectral spirit shield effect at Cerberus Fixed Minnow fishing bug where you could spam click the spot for minnows Started on a trivia system for potential rewards in the future
  8. [7/9/17-7/15/17] Updates

    Adjusted some NPC bonuses (Bandos, Zammy, Dagannoth's) Removed Drop announcements for players bossing in an instance Fixed Phoenix pet(was null) Fixed Donation store claiming Fixed Highscores issues Fixed Eternal slayer ring options Changed price for w2 Mystery box Examining Mystery box on w2 now shows drop table Fixed PvM Magic damage (Was previously not applying effects of certain items) Added GFX to Imbued heart as well as timer when you try to use it Implemented Ourania Teleport and Spin flax spell Changed amount of Soul runes in Mage bank rune store Increased Corp drop rate just a tad (Previous rate was getting 4 sigils in an average of 1k kills on a drop rate of 1-800 and 1-1200) Implemented Double death runes and Double law runes Speed for Unfinished Potions has been changed to 1 tick like OSRS Added Fishing Guild Expansion, Players can now fish minnows with a fishing level of 82 and trade them in for raw sharks at a rate of 40:1
  9. [7/8/17] Updates

    New Drop system has been added and is live on both worlds(Refer to Drop System Information) Fixed Twisted bow formula to accurately get stronger/weaker depending on the victim's magic bonus or magic level Dragon scimitar upgrade kit added for w2 Fixed Kodai wand autocasting/infinite water rune abilities Killing players on a killstreak will now reward you with the current killstreak reward they are on( E.g 7 kills a player would be on a 5 killstreak reward, Player who kills them receives 5 killstreak reward) More W2 related prices have been updated Starter package has been changed to help players get started more, Tutorial should be done in the coming days Reverted some NPC names to fix clue scroll issues on w1 and w2 Moved more useful NPC's to the building with thieving stalls on w2 (Otto godblessed, Oziach, Bob Barter) Killstreak info has been added to quest tab on w2 Elder mauls stats were corrected
  10. [7/5/17][W2] Updates

    Implemented Gear presets to faster gear up to PK, Quest tab to use, ::savepreset 1-3, ::resetpreset 1-3 Fixed Firemaking related pathing bug where you walk to the wrong tile(Both worlds) Changed NPC store owner names to make them more user friendly Disabled tutorial for w2 until we can come up with one unique to w2 Implemented Killstreak system with rewards for 5,10,15,20,25,50 and 100 killstreak ::commands now sends players a list of available commands on w2 instead of opening the lost-isle command list General store now buys items for much less to make selling items to blood money shop more viable Players will now receive 5k blood money for leveling any non combat skill to 99 Players will now receive 1.5x xp for skilling in the Wilderness Dragon claws are now tradable and have a store price Vials will no longer be added to your inventory upon finishing any type of potion Blood money store prices have been changed to avoid issues
  11. [7/4/17][W2] Updates + Reset

    Over the past few days I've been working on a few things Wild-Isle and Lost-Isle related, Currently we are working on a new Drop system for both worlds which will be completed hopefully within the next few days as Walkie and Little Iron are working on the drops. In other news I've been working with skill on some major changes for W2 to make it more PK oriented. When Player's now login to w2 they will automatically get their bank filled with the following items; Bank Preset items are unsellable/unalchable to any store Fixed Diagonal attacking while frozen Changed ton's of NPC names to make them more readily noticeable and generally easier to find. Fixed Dragon Claws special attack Home altar will now restore spec/hp/venom for all players but having a 5 minute cooldown. Blood money shop will now buy items back for 1/4th of the price Added Conversion NPC to convert coins to blood money and coins to blood money, Current Conversion rate 1000 coins to 1 blood money Re-did some of the combat related shops including: Bandit shop keeper, Lowe and Aubury Commands added: ::veng, ::barrage, ::empty
  12. Quick post to explain to people how the new drop system works in a nutshell to give you a more basic understanding of what happens when you kill an NPC. If you get an Item on any of the numbered tables below the rolling stops and that item is dropped to you, The process is repeated for an NPC's with multiple rolls. If you make it to the common roll and you don't have a drop chosen for you yet and the rate for the common table is 1/1 you will randomly be chosen an item from the common table to be dropped for you. Each time you kill an NPC you get a chance at the Special table + other tables depending if the npc has a special table or not. Very rare table roll Rare table roll Uncommon table roll Common roll
  13. [6/14/17] Wild Isle Updates

    Added global message for both worlds, E.g ([W1], [W2] Player has just received 1x Armadyl hilt.) Fixed setting levels whilst in combat Removed highscores for wild-isle. Fixed issues related to the blood money store Optimized clan chat to be less stressful on the server Changed Drop rate modifier to x5 Lost-Isle Nerfed Barrows drop rate Added blood money to the following skills: Fishing, Woodcutting, Thieving, Mining, Farming, Slayer
  14. OLD LOST ISLE VIDEOS [PvPvM]

    My own collection